It's a cool game! I liked the general aesthetic and the fact that you wanted to play a little homage to classic dungeon crawlers (I also like the fact that your weapon is a giant pickle).
The mummy enemies were really hard to beat, their movement was too fast and unpredictable. The blob enemies were a good staple, because they were easy to figure out and beat. The little exploration element is also nice, seeing a preview of a future area from a small area. Really nice game! Good work.
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It's a cool game! I liked the general aesthetic and the fact that you wanted to play a little homage to classic dungeon crawlers (I also like the fact that your weapon is a giant pickle).
The mummy enemies were really hard to beat, their movement was too fast and unpredictable. The blob enemies were a good staple, because they were easy to figure out and beat. The little exploration element is also nice, seeing a preview of a future area from a small area. Really nice game! Good work.
Thank you for playing the game! :D
I'm still new to pixel art, so I'm glad you like the 'giant pickle' weapon even though its supposed to be an 'green energy sword'
I guess I need to brush up more on pixel art-ing xD